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- #WEBGL GRAPHICS ACCELERATION MAC HOW TO#
- #WEBGL GRAPHICS ACCELERATION MAC PRO#
- #WEBGL GRAPHICS ACCELERATION MAC SOFTWARE#
On Windows, WebGL performs well in Chrome, otherwise it does not run. On Windows, Stage3D performs well if you have supported hardware, otherwise poorly.
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On the Mac, Stage3D and WebGL both perform well.
#WEBGL GRAPHICS ACCELERATION MAC PRO#
I tested the 2 demos on a MacBook Pro (with an NVIDIA GeForce GT 330M) and a mid-range Windows 7 Dell laptop (with integrated Intel(R) HD Graphics). Neither options currently run on mobile devices (iOS / Android), however both are expected to in the future. On the Mac, both Stage3D and WebGL translate to OpenGL, so there is not much difference in performance. WebGL in Chrome on Windows uses ANGLE which converts WebGL to DirectX and gives good performance.
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WebGL requires no plugins and is currently supported in Chrome, Firefox, Safari and Opera. The big advantage for Stage3D is that it will run in IE. Stage3D uses OpenGL on Mac and DirectX on Windows.
#WEBGL GRAPHICS ACCELERATION MAC SOFTWARE#
For a list of Stage3D unsupported GPUs, check here. You can manually detect for software rendering mode, and handle it appropriately. To run with hardware acceleration, Stage3D requires Flash 11 and a recent graphics card. If Stage3D cannot use hardware rendering it will fall back to software rendering which is around 5-10 times slower. Var cube = new THREE.Mesh(geometry, material) To do the same in Three.js, you do this: var geometry = new THREE.CubeGeometry(100, 100, 100) For example to create a Cube in Awa圓D, you do this: var cube:Cube = new Cube(material, 100,100,100) Code ComparisonĪwa圓D and Three.js have very similar logical models and syntax.
#WEBGL GRAPHICS ACCELERATION MAC HOW TO#
There are plenty of tutorials showing how to get started with Three.js. Three.js is an open source WebGL 3D engine that has an energetic community who are constantly adding new features. Use this tutorial to get started with Awa圓D 4. Awa圓D 4 is currently in alpha and some features are missing, for example there is no Particle System object and the filters/shaders support is pretty limited. Awa圓D has a great online community and a well maintained set of API docs. Building the Demosįor these demos I used Awa圓D 4 for Stage3D and Three.js for WebGL.Īwa圓D 4 is the latest version of the popular Flash 3D engine, built to utilize Stage3D. On the Stage3D demo, check the debug panel DRIV field for if it says “OpenGL” or “Software” (see below for what this means). If you are getting low frame rates, try reducing the size of the browser window. To compare the performance of both options I built a couple of simple demos that show 100 semi-transparent cubes with Additive Blending and 2 point lights.The purpose of these demos is to compare 2 equivalent 3D scenes built with the 2 technologies. So you want to build some crazy next-gen 3D graphics in the browser? Right now there are 2 good options available: Flash 11’s Stage3D versus JavaScript’s native WebGL.